WebApr 4, 2024 · 2 Answers. Sorted by: 0. put a remote event in replicated storage. name the remote event "DropItems. put a local script in starter player. type this into the local script: local Char = game:GetService ("Players").LocalPlayer.CharacterAdded:Wait () Char.Humanoid.Died:Connect (Function () … WebManual. Download the script and put it in the [qb] directory. Import qb-inventory.sql in your database. Add the following code to your server.cfg/resouces.cfg. ensure qb-core ensure qb-logs ensure qb-inventory ensure qb-traphouse ensure qb-radio ensure qb …
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Web// DropPlayer void DROP_PLAYER (char * playerSrc, char * reason); CREATE_PED ( int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed ) … WebDrop the weapon you are currently holding by pressing F9. Features. Complete with the weapon drop animation. Disables melee when holding any weapon other than a melee … disco elysium soft lock
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WebAug 12, 2024 · As for Iterator#remove (), simply store Iterator#next (), check if you want to remove the item, and invoke remove () if you do. If you wish to keep an item upon death: remove it from the list, add it to another list, give it to the player when he respawns. WebNov 8, 2024 · Download Instructions: Just drag and drop the resource to your resources folder. You can change the name if you want. Create a webhook or copy the link if you have an existing one. Edit the server.lua … WebThe native ensures the 'modifier' parameter is 0.1 or greater. SET_PLAYER_NOISE_MULTIPLIER (Player player, float multiplier). SET_PLAYER_PARACHUTE_MODEL_OVERRIDE (Player player, … fountas and pinnell the nice little house